Chronicles: Medieval Army and Units
クイック回答
Army command, unit tiers, Levy, Household, Mercenary, recruitment, replenishment, and progression details for Chronicles: Medieval.
クイック回答: the official army dev diary already gives enough detail for a real army guide. Units are permanent bodies under a banner, represented as an entity in the army overview and as individual troops on the battlefield. Main factions have dedicated Levy, Household, and Mercenary progression trees with faction-specific strengths.
Unit Categories And Tiers
| Category | Official tier range | Role read |
|---|---|---|
| Levy | Starts around tier 1 and can promote up to tier 5 | Local, lower-cost troops that can still matter when upgraded. |
| Household | Starts around tier 4 and can advance to tier 8 or 9 | Better trained and equipped troops tied to stronger noble forces. |
| Mercenary | Starts around tier 3 and can advance to tier 7 | Flexible paid troops used to cover weaknesses in your own lineup. |
Faction-flavored Army Strengths
The official army diary says each main faction has unique Levy, Household, and Mercenary trees. It names English bowmen as exceptionally skilled, French cavalry as fearsome, and Holy Roman Empire melee infantry as tough. That makes army identity one of the clearest pre-release systems: factions are not just labels, they affect unit progression and battlefield roles.
Recruitment And Replenishment
Recruitment happens through quartermasters at locations across the Exploration Map. Locations can provide new units and replenishment troops. Settlements are important for Levy access, castles are important for Household access, and Mercenaries can come from foreign cultures. Recruitment pools are limited, other commanders can reduce available recruits, and offers return over time with a global weekly refresh.
Progression And Costs
Units gain experience mainly by participating in battle. Performance matters: passive units earn less than units that inflict losses or take casualties. Promotions can require arms, armor, horses, and other resources depending on unit category, role, tier, and troop count. Household upgrades are more expensive than Levy or Mercenary upgrades.
What To Watch Next
After Early Access, use this guide as a practical unit table: unit name, category, culture, tier path, recruitment source, replenishment resource, upgrade cost, battlefield role, and best formation fit. Until then, the strongest known data is category, tier range, recruitment route, and faction identity.
Sources
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Steam store page for release year, features, languages, Early Access notes, and PC requirements.
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Raw Power Games product page for platform and product positioning.
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Chronicles official site for dated dev diaries and feature updates.
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Dev Diary #4: At Your Command for unit categories, tier ranges, recruitment, replenishment, and army progression.
Common Player Scenarios
If you like low-cost local forces, watch Levy units and how far tier 1 to tier 5 progression can carry them. If you want stronger elite troops, watch Household recruitment from castles and the resource costs behind tier 8 or tier 9 units. If you want flexibility, watch Mercenaries because foreign culture access can help cover gaps in your own faction tree. If you care about long campaigns, replenishment and weekly recruitment refreshes may matter as much as raw unit strength.
Reader Next Step
Open the page that matches your immediate decision, then keep the source page in a second tab. Release, platform, requirement, army, battle, faction, update, and co-op questions now have separate answers. That separation matters because a player checking hardware should not have to read faction speculation, and a player checking morale should not have to read release-date caveats. When official wording changes, compare the new claim with the table on this page before changing your plan.
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関連ガイド
現在の問題を解決したら、次の判断に必要なガイドへ進めます。
Chronicles: Medieval Battle Formations
Battle planning, battle lines, formations, morale states, standing orders, and army placement in Chronicles: Medieval.
Chronicles: Medieval Factions
Faction, kingdom, culture, army identity, and region information for Chronicles: Medieval.
Chronicles: Medieval Gameplay Systems
A confirmed-systems overview for army command, combat, castles, economy, diplomacy, modding, map, and factions.
Chronicles: Medieval Multiplayer and Co-op
Online co-op, single-player, multiplayer scope, and Steam feature status for Chronicles: Medieval.
